You might not be a big graphics card PC buff , but in the under $ 100 sector , the raw ATI Radeon HD 5570 is emphatically a product to recognise . Tom ’s Hardwareshares their excellent , extremely thorough reappraisal of the product here .
And to remark , the 5570 basically the cheapest DX11 card that you’re able to in reality play games on , unlike the5450 , which is for HTPCs and not so much for pew pew .
https://gizmodo.com/ati-radeon-hd-5450-has-dx11-graphics-support-for-only-5464165

In September of 2008 — almost a twelvemonth and a half ago — ATI surprise everyone on a budget with the launching of its Radeon HD 4670 .
relinquish at $ 80 , the card was priced to fight the submission - level GeForce 9500 GT , and yet the 4670 ’s specification were comparable to the previous - generation ’s Radeon HD 3870 flagship .
To make a long story brusk , the Radeon HD 4670 ’s performance humiliated its competition . With 320 shader core at its garbage disposal , the Radeon HD 4670 changed the game at its cost spot . The card ’s bearing ram Nvidia to make the GeForce 9600 GSO from high - end part that were more expensive to invent , also make the company to devolve the toll of its GeForce 9600 GT .

Since its origin , the Radeon HD 4670 has remained one of the best budget play cards on the market ( and a staple recommendation in our Best Graphics Cards For The Money column ) . It is also notable that it held the preeminence of being the profligate reference bill of fare that did n’t ask a dedicated PCIe major power cable for over a year , until Nvidia usher in its GeForce GT 240 , later bested by ATI ’s Radeon HD 5670 .
ATI truly raise the cake on what we now expect from an $ 80 graphics card with its Radeon HD 4670 . And it just so happens that today , AMD is bring out the spiritual heir to that revered card in its Radeon HD 5570 , also priced to compete at $ 80 .
With the Radeon HD 5450 too slow to provide enthusiast - class gambling performance on a budget , and the Radeon HD 5670 priced at $ 100 , we for certain ca n’t help but to have high hope that this new card might be the Holy Grail ; an oblation able to deliver usable triplex - monitor Eyefinity gaming execution on an unveiling - horizontal surface budget .

Radeon HD 5570 Architecture
In the finale of the Radeon HD 5670 review I write last calendar month , I mentioned that I hoped the Radeon 5500 - series would include a DDR3 - based version of the Radeon HD 5670 . It looks like it ’s my lucky day :
Yes , the new Radeon HD 5570 is a DDR3 - equippped Radeon HD 5670 with a 125 MHz - lower core clock rate . If you look at the data pace , you may see that the Radeon HD 5570 offer less than half the memory bandwidth of the 5670 . This is because DDR3 theoretically fork up one-half of the bandwidth that GDDR5 computer storage provides at the same clock stop number and on the same memory charabanc . As a result , we can have a bun in the oven a significant difference in performance between these two nearly - related batting order .
Here ’s a feel at the GPU stoppage diagram :

The Radeon HD 5570 GPU , like the Radeon HD 5670 , contains five SIMD engine , each with four texture unit and 16 current processors . Of course , each flow mainframe sports its five ALUs ( ATI squall them Stream Cores ) . As a result , this GPU swash 400 total stream cores and 20 texture units . Note that there are two 64 - bit memory controllers share two return back - ends . Each render back - end contains four color ROP units , resulting in a aggregate of the eight set apart ROPs and a 128 - bit memory interface .
Lets compare this to the Radeon HD 4670 , which the 5570 will in all likelihood be replacing :
At first glance , the 5570 looks telling because of its shader mainframe increase . But when we dig a little inscrutable , we can start to see some click in the new card ’s armor . The old Radeon HD 4670 has a 100 MHz core clock hurrying advantage over the fresh 5570 , and this almost makes up for the 5570 ’s higher shader Congress of Racial Equality count . The older 4670 also includes more texture units and a high source memory clock . Granted , it has been our experience that most of the Radeon HD 4670s in the natural state actually get equipped with an 800 MHz clock amphetamine ( 200 megacycle under denotation ) . But , from the reference specification alone , we ask the Radeon HD 5570 to serve as a somewhat - parallel move from the 4670 .

At this point , we ’re really not surprised . The sub-$100 Radeon HD 5000 - serial cards are not here to rear the bar with regard to game carrying out . or else , they offer roughly like 3D smartness at any give price , but with the value - adds integral to the product family : DirectX 11 support , Eyefinity , bitstreaming Dolby TrueHD and DTS - HD Master Audio , and ATI Stream . This is good news program if you were upgrading from unified artwork , and less so if you ’re already sway a Radeon HD 4000 - series card .
Radeon HD 5570: Features
It ’s hard to avert sounding like a broken book when it comes to the functionality find oneself on the 5000 - series carte du jour : this is the eighth ATI visiting card we ’ve retrospect in six months , and they ’re selfsame across the integral line . For an in - profoundness tone at the Radeon HD 5000 - serial features the best place to turn is in all likelihood our Radeon HD 5870 launch article , but we ’ll quickly go through the checklist to refresh your store :
DirectX 11 Compatibility :
Until Nvidia launches its GeForce GTX 470 and 480 card , based on GF100 , ATI ’s Radeon HD 5000 - series is the only secret plan in Ithiel Town if you ’re interested in DirectX 11 - based hardware .

Up until now , the list of DirectX 11 biz titles has been reasonably thin . But the eventual proliferation of the API is inevitable as clip go on and more developers start working with it . Thus far , we have n’t fall in love life with any of the DirectX 11 - optimise titles ( DiRT 2 being our more late geographic expedition ) . However , we are face to Aliens Vs . piranha as the possible killer app that will make DirectX 11 hardware a must - have for gamers . These expectations are chiefly based on the example of tessellation we ’ve seen demonstrated pre - launching .
Eyefinity Triple - Monitor play
Having experienced Eyefinity gaming , I can say that it is a muckle more impressive than I assumed it would be ; it really saturates the player ’s peripheral vision . Having say that , there are still takings associated with multi - monitor gaming on the Radeon HD 5000 - series : high resolution that are n’t necessarily playable on mainstream cards , a developing game support ecosystem with some odd aspect ratios , and the pauperism to use one DisplayPort monitor ( or an active DisplayPort arranger for older displays ) . These considerations have the potential to take some of the playfulness out of Eyefinity , but we bear most of these issues to work themselves out over time . As common , former adopters will take the brunt of the dentition pains as ATI optimise its drivers .

Bitstreaming Dolby TrueHD and DTS - HD Master Audio
Home theater enthusiast who wish to beam an integral Dolby TrueHD or DTS - HD MA stream directly to their receiver for decoding have a few dissimilar pick for enabling such functionality . The Radeon HD 5000 - series cards are one ( and they ’re ideal if 3D public presentation is a priority ) . Intel ’s Clarkdale - based CPUs with integrated graphics are executable as well , though much - less capable of playing even mainstream games at 1080p . A sound card like Asus ’ Xonar HDAV 1.3 crop as well , but is less of a economic value now that ATI and Intel support similar functionality . Both company fully speed Blu - beam of light playback too , whereas the sound card option call for addressing video through some other means .
ATI Stream and DirectCompute

In this author ’s opinion , ATI Stream and DirectCompute support are the least relevant features that the Modern Radeons offer today , but they have the potential drop to make a large impact . It ’s all a matter of software reinforcement , and at this time there is n’t enough of that to get excited about . When DirectCompute is used for advanced physics calculations in games , when ATI Stream is used to accelerate casual applications , then this author will be excited about it . But we ’re still waiting for that critical masses , despite the fact that both ATI and Nvidia like to show off the few mainstream titles that can be accelerated via GPU - base computer science right now .
Radeon HD 5570: The Reference Card
The Radeon HD 5570 for sure does n’t look like a card disport 400 shaders — likely a side - effect of a move to 40 nm manufacturing , thin out back on die size and thermal output , thereby postulate a more conservative cooler and smaller PCB . Frankly , it face more like the entry - level Radeon HD 4550 with an active tank . But we mean that with all due regard ; conform to this into a microATX ( or even mini - ITX ) HTPC enclosure in the bread and butter room is a literal win .
The Radeon HD 5570 does n’t postulate a dedicated power connector , which is no surprisal since the more knock-down Radeon HD 5670 does n’t either . Of naturally , we do expect this card ’s idle and load great power consumption issue to be even low-pitched . That ’s another bit of good newsworthiness since , again , the Radeon HD 5670 already demonstrates impressive results in this regard .
find how diminished the reference cooler is . The telling part is that is does a great job keeping temperature in stoppage , as we will demonstrate in the bench mark .

Our Radeon HD 5570 lacks a CrossFire bridge circuit , but AMD get us know that these low - last Radeons will work quite well in CrossFire without the bridge connector ; in fact , it ’s one of those design able to enable CrossFire surgical process over the PCI Express bus . The thing is , with 400 shader cores per placard , it is unmanageable to imagine a scenario where dual Radeon HD 5570s would make sense . The Radeon HD 5770 costs less than two Radeon HD 5570s , but sports 800 shader cores and come with riotous GDDR5 memory . This is one of those scenarios where a single board is a better value than two less - expensive derivatives .
The card ’s small size allows for a half - height end product bezel swap , as long as you ’re willing to give up the analog VGA connector . This is interesting because half - acme versions of respectable gambling wag , such as the GeForce 9600 GT , are ordinarily accompanied by notable price increase , since they are often custom - designed by board vendors . The Radeon HD 5570 should give half - height placard vendee access to some humiliated - cost hardware open of comme il faut gaming .
This reference example came with VGA , DVI , and HDMI turnout . This is a piffling perplexing because DisplayPort output is necessary for three-fold - admonisher Eyefinity manipulation . Thus , our sampling is not three-fold - admonisher equal to . As with most of the 5000 - series card , each manufacturer has some flexibility as to the output options it wishes to include , so a variant with DisplayPort should not be a difficult discovery post - launching .

The store on this reference card is Samsung K4W1G1646E - HC11 , rated for 900 MHz surgical process . We find it was unforced to go a good deal far than that in our overclocking exam . Of naturally , the memory on retail gameboard will motley establish on what each manufacturer decides to use .
Looks a portion like the Radeon HD 5670 GPU , does n’t it ? That would make sense , since it ’s the same thing .
Test System And Benchmarks
When choosing cards to screen against the Radeon HD 5570 , we expect at alternative in the same damage league , from the $ 70 Radeon HD 4670 to the $ 95 Radeon HD 5670 . We also included the Radeon HD 4650 for reference , as this is the down - end art card we recommend to gamers in our monthly Best Graphics Cards For The Money chromatography column .
Graphic Test System
CPU : Intel Core i7 - 920 ( Nehalem ) , 2.67 GHz , QPI-4200 , 8 MB Shared L3 Cache
Overclocked to 3.06 gigacycle per second @ 153 MHz BCLK
Motherboard : ASRock X58 SuperComputer Intel X58 , BIOS P1.90

Networking : Onboard Realtek gigabit LAN controller
Memory : Kingston PC3 - 10700 3 x 1,024 Bachelor of Medicine , DDR3 - 1225 , CL 9 - 9 - 9 - 22 - 1 tonne
Graphics :

ATI Radeon HD 5670
725 MHz Core , 1,000 Mc Memory , 512 MB GDDR5
Gigabyte GeForce 9600 GT

650 Mc Core , 1,625 megahertz Shaders , 900 MHz Memory , 1 GB DDR3
Zotac GeForce GT 240 512 MB AMP ! Edition
600 MHz Core , 1,460 MHz Shaders , 1,000 Mc Memory , 512 MiB GDDR5

Underclocked to reference speed : 550 MHz core , 1,360 MHz shaders , 850 Mc memory
Gigabyte GeForce 8800 GT ( representing GeForce 9800 GT )
700 megahertz Core , 1,700 MHz Shaders , 920 megacycle Memory , 512 MiB DDR3

Underclocked to reference speed : 600 MHz core , 1,500 MHz shaders , 900 MHz retentiveness
Diamond Radeon HD 4670
750 megahertz Core , 800 MHz Memory , 1 GB DDR3

sky-blue Radeon HD 4650
600 MHz Core , 400 MHz Memory , 512 MB DDR2
Hard Drive : Western Digital Caviar WD50 00AAJS-00YFA 500 gibibyte , 7,200 rev , 8 MiB cache , SATA 3.0 Gb / s
Power : Thermaltake Toughpower 1,200W 1,200 W , ATX 12V 2.2 , EPS 12v 2.91
operate system of rules : Microsoft Windows Vista Ultimate 64 - bit 2024-11-27 , SP1
DirectX version : DirectX 10
Graphics Drivers : AMD Catalyst 9.12 , Nvidia GeForce 195.62
Benchmark Configuration
3D Games
Crysis :
Patch 1.2.1 , DirectX 9 , 64 - bit practicable , benchmark dick
Low Quality , Medium Textures , Shadows , Physics , Shaders , Water , and Sound , No AA
Far Cry 2 :
Patch 1.02 , in - game benchmark
Medium Quality , No AA
Call Of obligation : Modern Warfare 2 :
Version 1.0.0 , Custom THG Benchmark
Highest options , no AA
DiRT 2 :
Run 1 : Ultra High options , No AA , DirectX 9
Run 2 : Ultra High options , No AA , DirectX 11
World In Conflict :
Patch 1009 , DirectX 9 , timedemo
Medium Details , No AA / No AF
Tom Clancy ’s H.A.W.X. :
Patch 1.02 , DirectX 10 & 10.1 , in - game bench mark
Low Shadows , Sun Shafts
intermediate View Distance , Environment , SSAO
High Forest , texture
HDR , Engine Heat , and DOE On , No AA
entrust 4 Dead : Version 1.0.1.5 . , Custom THG Benchmark
Run 1 : gamy preferences , no AA , no AF
Run 2 : gamey preferences , Medium Shaders , 4xAA , 8xAF
Resident Evil 5 : high-pitched Shadows and Textures , Medium Overall Detail , Motion Blur On , no AA , no AF
side effect 3 : Patch 1.4.0.6 . , Custom THG Benchmark High Quality , No AA , No AF
Synthetic Benchmarks and options : 3DMark Vantage Version : 1.02 , PhysX Off , 3DMark scores
Synthetic Benchmarks and Settings
3DMark Vantage Version : 1.02 , PhysX Off , 3DMark score
Benchmark Results: 3DMark Vantage And Far Cry 2
We get down with 3DMark , the only synthetic play benchmark we employ . According to this program , the raw Radeon HD 5570 will perform somewhere between the GeForce 9600 GT and its predecessor , the Radeon HD 4670 .
Far Cry 2 is the first game in our suite , and it seems to tally with 3DMark Vantage fairly well . The novel Radeon HD 5570 performs a little good than the 4670 , but below the GeForce 9600 GT . In any case , performance is satisfactory all the way up to 1920×1200 .
Benchmark Results: Crysis And Call of Duty: Modern Warfare 2
In Crysis , the young Radeon HD 5570 continues to fulfill our expectation by do a little respectable than the Radeon HD 4670 , but still below the GeForce GT 240 and 9600 GT .
Call of Duty gives us no surprise , but show us a blotto playacting field . The seedcase : MW2 railway locomotive is moderately forgiving as far as execution is concerned , conceive how gravid the visuals look .
Benchmark Results: Resident Evil 5 And World In Conflict
The Radeon HD 5570 clearly suffers from its combination of a 128 - scrap memory interface and DDR3 memory . All of the GDDR5 - equipped identity card with 128 - bit memory interfaces are performing notably better so far . Nevertheless , the Radeon HD 5570 is doing well enough , even at 1920×1200 .
The Radeon HD 5570 continues performing exactly where we ’d expect it to be .
Benchmark Results: Fallout 3 And Left 4 Dead
Fallout 3 is another game that really seems to take advantage of store bandwidth that the 5570 ca n’t provide , although the 5570 surrender smooth performance all the mode up to 1920×1200 in this title .
The Radeon HD 5570 runs well in Left 4 Dead at 1920×1200 with the highest visual configurations , but some of its contemporaries run even more fluidly .
Benchmark Results: H.A.W.X. And DiRT 2
H.A.W.X. demonstrates what we weigh to be the only real beat consequence in our test suite , with the new Radeon HD 5570 perform right on equivalence with ( or a little below ) the Radeon HD 4670 . Regardless , performance is satisfactory across the display panel .
In DiRT 2 , the DirectX 11 effects are hard to point out and emphatically not worth the public presentation hit that the sub-$100 Radeon batting order suffer .
Benchmark Results: Anti-Aliasing And Anisotropic Filtering
The Radeon HD 5570 incurs a public presentation polish off with 8x anisotropic filtering enabled that the other cards do find . Aside from this , it is interesting to see how well the 5570 fares against Nvidia ’s GeForce GT 240 when anti - aliasing is apply , despite its throughput disadvantage .
Power And Temperature Benchmarks
by from play answer , we can see that the Radeon HD 5570 brings extremely lowly power usage to this grade of play card — even lower than the entry - level Radeon HD 4650 . There is surely nothing to plain about here , and this information makes it very comfortable to commend the 5570 as an raise to folks who do n’t want to swop baron supply , do n’t require to sum heat to their be machine , or are looking to integrate the visiting card in a small shape factor chassis .
Because we have a number of graphics circuit card in play sporting non - reference cooling system solutions , this is n’t a comparison of standard tank performance . But it does show us that the lilliputian fighting cooler on ATI ’s Radeon HD 5570 does its chore more than adequately . A 31 degree load temperature over ambient is a very good outcome , and speaks to how little heating plant this 40 nm GPU get at the clock rates the companionship is using .
Overclocking And Eyefinity Benchmarks
It has not get away us that the Radeon HD 5570 shares the same GPU as the Radeon HD 5670 , and that the more expensive card employs a clock charge per unit 125 megahertz higher . This gives us a nice round target to aim for as we overclock .
While the Catalyst Control Center ’s Overdrive pecker caps overclocking to 700 MHz core and 950 MHz memory setting ( versus the store 650 MHz centre and 900 megahertz computer memory clocks ) , we wanted to outmatch this imposed limitation . Thus , we employed MSI ’s Afterburner overclocking instrument . interpolate the config Indian file for this utility allows us to overclock Radeon cards past any artificial ceilings .
Indeed , we were able-bodied to take our Radeon HD 5570 sample to 750 megacycle per second meat and 1,000 MHz computer storage — a 100 MHz gain over both reference specification . While the card does n’t get along with a husky cooler , even our Crysis benchmark run did n’t push the GPU past 63 degrees Celsius . If MSI sum up voltage modification accompaniment for the Radeon HD 5570 in its software , we ’d expect to see additional headroom opened up without feed into thermal issues .
In any case , we benchmarked Crysis and Far Cry 2 to see what the overclock would yield :
The overclock does n’t give us a ton of extra carrying out , but it sure as shooting bestow the results closer to Nvidia ’s stock GeForce 9600 GT and ATI ’s Radeon HD 5670 .
What about Eyefinity ? Is the Radeon HD 5570 a executable pick for a scurvy - budget triple monitor apparatus ? We wanted to try three 17″ 1280×1024 monitors , but as we mentioned , our sample distribution did not have the requisite DisplayPort that ’d be need to enable Eyefinity - based video display configurations . To get a jolty idea of what triple - monitor lizard performance might see like , we used two monitors , bear a 3840×1200 desktop solving . This is extremely unaired to the 3840×1024 settlement we ’d get from three 17″ video display .
Eyefinity might viable for desktop productivity , but our results suggest that gambling might be a stretch on a mainstream bill like the Radeon HD 5570 . Perhaps low - quality configurations would be more come-at-able . But at that degree , we ’d rather feel a involve title ’s recommend image quality options versus toning everything down to get playable frame charge per unit at high resolutions . Eyefinity is a great feature , but sincerely taking advantage of it means bribe a muscular - enough GPU . This one fall light of that mark , even if you ’re using relatively - minor 17″ monitor .
Conclusion
What do you get when you commingle DirectX 11 , a leash of display outputs ( though , bear in mind , the card on our trial bench does n’t support three displays ) , bitstreaming , and a $ 10 price increase to the Radeon HD 4670 ? You get a Radeon HD 5570 , more or less . This card is a tad faster than its forerunner , but performance is really quite similar .
This is n’t necessarily a bad thing . tally $ 10 to the Radeon HD 4670 for the extra features seems reasonable if you ’re follow from the world of unified graphics . It ’s a less - attractive option if you ’re already running a discrete placard and would require to slide down another $ 80 into your next card for like carrying out . In that suit , you ’d be much better served by a straightforward - up upgrade to something like the Radeon HD 5750 or 5770 . Instead , the Radeon HD 5570 keep the position quo when it comes to price / functioning , and unluckily is n’t capable to out - do the similarly - priced GeForce 9600 GT .
With the 5570 ’s game performance so close to that of its predecessor , you ’re face with the same brain-teaser we ’ve learn with all of the other sub-$100 Radeon HD 5000 - series cards thus far : do you desire game performance or a bundle of value - attention deficit disorder ? Are you unforced to give contingent options and anti - aliasing in favor of Eyefinity and DirectX 11 support ( which is of questionable public-service corporation on a mainstream GPU anyway ) ? Just as the buyer with $ 100 has to choose between the feature - productive Radeon HD 5670 and the fast Radeon HD 4850 , partisan with $ 80 have to decide whether they ’d prefer the feature - ample Radeon HD 5570 or quicker GeForce 9600 GT .
away from raw gambling functioning , it ’s of import to receipt that the feature being offered by ATI ’s Radeon HD 5570 are , in fact , compelling today . Consider that this is a half - height reference calling card , capable to metamorphose even the smallest systems into viable gaming machine . top executive utilization is super low for the functioning extend , and no auxiliary power connective is needed . And yet , the Radeon HD 5570 manages playable human body rates in every one of our game tests at 1680×1050 ( and sometimes 1920×1200 ) . Triple - monitor Eyefinity play could be feasible in less - demand titles , such as World of Warcraft , at a monetary value substantially lower than the Radeon HD 5670 . Just verify the board you buy has a DisplayPort output first .
All of these features make it easy to recommend the Radeon HD 5570 over the slightly less expensive ( but notably slower ) Radeon HD 5450 .
Conversely , we ca n’t traverse the appeal of Nvidia ’s GeForce 9600 GT for the gamers get to optimum performance on a individual display for $ 80 .
We ’ll also steer out that , in this crowded price segment , it ’s awe-inspiring how much difference a few dollar can make . The new Radeon HD 5670 can already be found for $ 95 online , representing a modest $ 5 drop from the MSRP within a calendar month of its release . If the Radeon HD 5570 follows lawsuit and distance itself from the GeForce 9600 GT by $ 5 or $ 10 more , then it becomes a more attractive buy . With AMD ’s monopoly on DirectX 11 hardware for the sentence being ( and near time to come , devote the deficiency of detail on any mainstream refresh to Nvidia ’s lineup ) , this might not realistically happen until the competition can deliver an updated characteristic set .
At this point , AMD ’s DirectX 11 portfolio is now complete , from top to bottom , $ 80 to $ 680 . The only wanting piece of the teaser might be a Radeon HD 4650 counterpart in the 5000 - series , though we ’ve heard no reference of such a card . It ’s been a long journey .
Reprinted here courtesy ofTom ’s Hardware .
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