Xboxand Bethesda shadow droppedThe Elder Scrolls IV: Oblivion Remasteredon Xbox Series X|S, PlayStation 5, and PC, an Unreal Engine 5 remaster of the beloved fantasy RPG. While the “remastered” in the title might undersell it, thisstyle of remasterincludes gameplay improvements, new content, and all the DLC packaged together, making it feel like a much bigger overhaul compared to some other remastered games.
Because Bethesda chose to release it at the same time it announced it, some information aboutThe Elder Scrolls IV: Oblivion Remasteredcame out after the announcement, which has left fans feeling a bit down on the remaster, at least those playing it on a console.
Bethesda Won’t Provide Official Mod Support for Oblivion Remastered
It was revealed in theofficial FAQforThe Elder Scrolls IV: Oblivion Remasteredthat Bethesda won’t be providing official mod support for the new release. This seems odd, as Bethesda usually supports mods pretty heavily, and the originalOblivionwas a pretty heavily modded game. However, what that actually means depends on where you choose to play the remaster. On console, this means no Creation Club, which is how console players have downloaded and used mods in other Bethesda games, likeFallout 4andStarfield.Without Creation Club, console players have no way of installing and using mods in theOblivion Remaster.
The Elder Scrolls IV: Oblivion Remasteredis available on both console and PC.
The story is quite different for PC players, however. While no official mod support means no tools for modders, they can still make mods, with some added effort. According to theOblivion Subreddit, this version ofOblivionis still fairly easy to mod, thanks in part to the remaster using the original version ofOblivionin conjunction with Unreal Engine 5. This means that oldOblivionmods may just work, or at least require only minor tweaking. While Bethesda could change its mind in the future, it seems unlikely that a remaster would see significant post-launch support.