Rubber banding and infinite loading are a priority

Today, the studio shared a recap of the work that is going intoAnthemin preparation for the incoming public demo (February 1) as well as the game’s full launch next month (February 22).

“We’re doing more scale testing this week, particularly to be ready for the opening rush of players on Friday, and to verify we’ve got ‘infinite load’ problems improved, the latter of which was a primary frustration for many players,” said Chad Robertson, BioWare’s head of live service.

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The team has focused its attention on entitlement bugs that were preventing access to the demo, problems related to the game client, logins, and Javelin unlocks, and server performance. If all goes well, the public demo forAnthemshouldn’t suffer as much from rubber banding and latency issues.

Robertson also suggested thatAnthemfans should “stick around for Sunday afternoon,” Super Bowl be damned, in order to catch “a glimpse of some of the cool things we’ll be doing in the future.”

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Looking ahead at the full version, BioWare has lined up even more fixes:

These improvements won’t be found in the upcoming demo (which already has its share of differences from the final game anyway), but they will be ready forAnthem‘s launch on February 22.

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As for me, I’ve seen the word “anthem” too many times and now it’s doing that thing words sometimes do where they temporarily look bizarre, like incorrect jigsaw pieces forced to kinda sorta fit together.

I couldn’ttear myself away fromResident Evil 2for long enough to tryAnthem, but maybe I’ll be in more of a multiplayer jetpack mayhem mood next weekend now that I’ve finished up my second run.

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A ruined police station in Raccoon City in Resident Evil Requiem.