Shadows of Doubtis a procedurally generated open-world detective game designed by Colepowered Games and published by Fireshine Games. As of the Sharpshooter Update, the Auto-Navigate function has made navigating the city easier than ever. This update also added new murder weapons, a new type of killer, and an assortment of new buildings and locations.
The Auto-Navigate function inShadows of Doubtallows players to auto-walk to a specified location, making it easy to find your way through some of the more confusing parts of the city. It also has the added benefit of allowing players to consult the Case Board while on the move, allowing you to review your current cases while traveling and reducing downtime between crime scenes and points of interest.
How to Use Auto-Navigate
To Auto-Navigate the City, you only need to right-click on the location you want to travel to on the City Map. This will open a drop-down menu with the option “Auto Travel.” After Clicking Auto Travel, you will automatically take the shortest available path to your destination. you may also open a location as a piece of evidence on your Case Board and click the “Plot Route and Enable Auto Travel” button. When traveling in this way, opening the Case Board will not cause the game to pause. This means you can safely check your notes and organize your evidence while traveling between locations,which is incredibly useful when dealing with complicated cases.
You can cancel Auto-Travel while moving with a right-click, and toggle Sprint with Shift as normal. At the time of writing, the Auto-Navigate has been known to get stuck on walls, usually quite close to the destination, after encountering a closed door. If this happens, cancel it with a right-click and either navigate manually or reactivate Auto-Navigate after moving past the obstruction. Naturally, Auto-Travel will also stop being useful if the location you’re trying to reach is locked, blocked off, or inside a restricted area,so players will need to rely on their breaking and entering-skillsor their ability to talk their way past the door at that point.