Dustin Steiner

News

The latest Nick All-Star Brawl patch, now live on Steam, continues to buff Patrick, and gives some nice changes for Lincoln Loud.

Nick All-Star Brawl has continued to quietly chug along with patches. While its active playerbase has dwindled to under a thousandactive users on Steam(typical for a fighting game after launch) and viewership on Twitch has been lacking as of late, the developers at Ludosity and Game Mill Entertainment have continued to update the game.

Nick All-Star Brawl Patch Massively buffs Patrick, Lincoln Loud – live on Steam cover image

In this latest patch, Patrick and Lincoln Loud have both been buffed massively, as well as a number of changes to standardize landing lag among the cast.

Additionally, a number of qualify of life improvements, including a rearrangement of the character select screen to go by origin series, have been made.

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One thing thedevelopers did note,however, is that this patch is only live on Steam. Something the developers have been struggling with is the patch process on consoles, meaning that Switch, Xbox, and PlayStation users will have to wait for these massive reworks.

This along with the lack of crossplay could hurt the game in the long term. However, let’s get into the full Nick All-Star Brawl patch notes below.

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General

• Fixed an issue that prevented users from joining private lobbies, even when they inserted the correct lobby id.

• Private lobbies ids are now hidden by default, and can be toggled to become visible.

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• Rearranged character select screen so series with multiple characters will appear on the same row.

Balance (Universal)

• Hitbox and hurtbox visuals are no longer locked to z-axis

• Hitbox and hurtbox calculation is now handled on a 2D plane

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• Standardized land lag floor for light aerials at 6 frames

• Standardized land lag floor for strong aerials at 8 frames

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• Decreased timed-block window (10 frames → 6 frames)

• Dashing given initial boost regardless of if dash dancing

• Starting a dash now creates a dust cloud effect

• The direction an attack should be blocked has been standardized across the cast

Patrick

• Strong Dash- Fixed Patrick’s Strong Dash missing hitboxes at the beginning- Hitbox start frame (16 → 10)

• Neutral SpecialReduced Patrick’s neutral special start time Hitbox start frame (17 → 12)Increased Patrick’s neutral special hitbox range World offset 2nd X (2.8 → 3.5)

• Up SpecialIncreased Patrick’s up special hitbox size- Local offset 2nd x (-0.6 → -1)- Radius (0.85 → 0.9)Reduced Patrick’s up special end lag- Fly to Fall frame (50 → 35)Reduced Patrick’s up special startup time- Charge to Fly frame (30 → 20)

• Strong Down AirPatrick’s strong down air grabs the ledge when falling nowReduced Patrick’s strong down air startup time- Charge to Fall frame (22 → 17)

• Strong UpChanged Patrick’s strong up hitbox frame- Hitbox start frame (16 → 11)

• Light Neutral AirIncreased Patrick’s light neutral air hitbox duration- Hitbox frames duration (2 → 4)

• Light DashReduced Patrick’s light dash attack’s knockback- Knockback (120 → 90)

Lincoln Loud

• Light neutralIncrease active frames (2 → 4)Increase hitbox radius (0.85 → 0.9)Remove 2nd track on handAdd hitbox to yoyo-string (radius 0.8)

• Light neutral loopRemove 2nd track on handAdd hitbox to yoyo-string (radius 0.75)

• Light upIncrease active frames (2 → 4)Decrease hitbox radius (1 → 0.95)Remove 2nd track on handAdd hitbox to yoyo-string (radius 0.8)

• Light downIncrease active frames (2 → 4)Decrease hitbox radius (1 → 0.9)Remove 2nd track on handAdd hitbox to yoyo-string (radius 0.8)

• Light down loopRemove 2nd track on handAdd hitbox to yoyo-string (radius 0.75)

• Light neutral airIncrease active frames (2 → 4)Increase hitbox radius (0.85 → 0.9)Remove 2nd track on handAdd hitbox to yoyo-string (radius 0.8)

• Light up airIncrease active frames (2 → 4)Decrease hitbox radius (1 → 0.95)Remove 2nd track on handAdd hitbox to yoyo-string (radius 0.8)

• Light down airIncrease active frames (2 → 5)Remove 2nd track on handAdd hitbox to yoyo-string (radius 0.85)

• Strong down airRemove 2nd track on sword hiltAdd hitbox to sword hilt (radius 1)Adjusted facing angle so swing isn’t as focused on the z-axisAdjusted animation timing so the swing starts and ends in an arc underneath Lincoln

Korra

• Light Mid 1Elbow hitbox Y world offset lowered (0 → 0.5)Shoulder hitbox Y world offset lowered (0 → 1)

• Light Up 1Elbow hitbox Y world offset lowered (0 → 0.5)Shoulder hitbox Y world offset lowered (0 → 1)

• Strong DashRight knee hitbox relocated to left knee

Helga

• Light down airAdjusted animation timing so hitboxes come out when legs are fully outstretchedRemove 2nd track hitboxes on hipsIncrease active frames (2 → 3)

• Light up airIncrease active frames (1 → 3)

• Light down airIncrease active frames (2 → 3)

Powdered Toast Man

• Up SpecialAllowed control of aerial positioning as soon as the ascent begins

• Replaced some incorrect keyboard button images in the UI.

• Keyboard directional keys now can be remapped in the controls sub-menu.

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