Forget the museum

Pathwayhad me on board with this image and developer Robotality’s description of a “tactical RPG set in a 1930s pulp adventure scenario.” That isn’t a combination I’ve ever come across before, but it immediately clicked in my mind as something that could and should work well.

The story has you assembling a team to track down a lost civilization before the Germans can get to it and use its power for who-knows-what.

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“Ancient, bewildering artefacts are materializing on black markets around the world. Rumours of a new element, which German researchers allude to as Valkyrium-500, are spreading. Hushed voices speak of an elusive ‘Projekt Walhalla’ – the meaning of which remains obscure. Meanwhile, agents of the Reich are reportedly conducting frantic excavations around the globe.”

This isn’t the team’s first crack at a tactical game. Robotality previously didHalfway, a sci-fi turn-based title which Darrenreviewedand thought was all right.

John and Molly sitting on the park bench

The studio says it has learned lessons from that project and “spent a lot of time tightening the core gameplay” forPathway. Hit chances, for instance, are gone — if an attack can land, it will. “[N]o more burnt sacrifices to the gods of chance will be necessary!” Additionally, levels are now procedurally generated and characters will have equipment and perks to manage.

Pathwayis looking at a 2017 release for PC and Mac.

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Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover