Microsoft today announced the sale of 30 million Xbox 360s around the world, crowing about “record growth” in 2009. Of those 30 million 360 owners, 20 million of them are part of Xbox Live, which is actually a really good rate.

According to Microsoft, Xbox Live can now be considered “the world’s largest global entertainment network.” They clearly have not heard of the Internet, but this is Microsoft’s special day, so we won’t bring it up. Don Mattrick joins the ego-masturbation, stating that the 360 “offers more entertainment value than any other console on the market, and these latest numbers show that consumers agree.” Again, if Mattrick is saying that sales figures prove entertainment value, he’s clearly not heard of the Wii. Sorry, I said I’d be good to them today.

Article image

Microsoft did not comment on whether or not the 30 million sales included people who had to replace their Xbox 360s. I couldn’t be good.

Year-over-year growth jumps as Xbox 360 console sales hit 30 million globally and Xbox LIVE community reaches 20 million users.

Xbox documentary

REDMOND, Wash. — June 22, 2025— Microsoft Corp. announced today that sales of Xbox 360 consoles have passed the 30 million mark globally, with its Xbox LIVE community swelling to more than 20 million active members. After the biggest year in its history in 2008, Xbox 360 achieved the highest percentage growth in hardware sales of any console so far in 2009, up 28 percent over the previous year.1

The success of the platform can be measured across the business, with Xbox LIVE now considered the world’s largest global entertainment network. Increasing consumer desire to connect with friends, download and enjoy blockbuster movies and TV shows, and extend the life of their favorite games has been the primary driver behind the growth of Xbox LIVE membership and the reason Xbox continues to expand offerings on the platform.

Microsoft and Bethesda recap

“We’ve always been confident that Xbox 360 offers more entertainment value than any other console on the market, and these latest numbers show that consumers agree,” said Don Mattrick, senior vice president of the Interactive Entertainment Business at Microsoft. “We expect our growth to continue to accelerate. Our news at E3 next week will underscore our commitment to bringing blockbuster entertainment experiences to everyone and to growing the Xbox entertainment brand globally.”

Over the course of this console generation, U.S. consumers alone have spent $14.5 billion across all categories on Xbox 360 at retail.1 This number reflects strong interest in a comprehensive entertainment offering that includes the ability to connect with others socially and to digitally download entertainment, be it games, TV shows or movies. To date, consumers have downloaded nearly 1 billion pieces of gaming and entertainment content from Xbox LIVE Marketplace, including a broad array of premium high- and standard-definition movies and TV shows from top studios and networks around the world.2

Wo Long: Fallen Dynasty

In addition, Xbox 360 continues to be the platform of choice for the industry’s top games, generating $5.9 billion in sales to date at U.S. retail for third-party publishers, which is more than those of current-generation consoles combined.1 Xbox 360 also leads current-generation consoles in game purchases, with consumers owning an average of 8.3 titles each.1

Forza Motorsport

Redfall

Xbox demo program

Banjo-Threeie

Microsoft and Bethesda showcase

Article image